All 13 choices
About the JJK Clan Wheel
Spin the JJK clan wheel to randomly determine which sorcerer clan you belong to in Jujutsu Kaisen — Zenin, Kamo, Gojo, or other. You get one hereditary from your clan and one innate that you decide. Gojo: flip a coin. If heads, six eyes; 50% cursed energy cost for all techniques. If tails, Limitless; start with only temporary infinity, 1 turn only. As you gain EXP timer increases and you unlock more attacks. Blue first, then red, then infinity that lasts 4 turns, then purple, then finally domain expansion unlimited void. Kamo: blood manipulation. Not like choso. You carry bags of blood to pop and manipulate, or you use blood from the battlefield, possibly from you or your enemies. Zenin: Flip a coin. If it is heads, you get the 10 shadows; you start with demon dogs, then you have to beat the other shikigami in subjugation rituals in order to defeat them. ( you can drag your party members in as well ) when you defeat a shikigami in a subjugation ritual, you are able to summon it for a cursed energy cost determined by the DM. If tails, you get projection sorcery; you can take 2 turns in a row if you can perfectly describe each movement your character takes during both turns. ( get creative ) Inumaki: you get cursed speech, but if you use it on something or someone the same level as you, you take a random amount of damage between 1-6. But if it is a higher level than you, you take a random amount of damage from 5-18 Okkotsu: You get copy. You get a shikigami of your choosing, and the DM decides how your shikigami allows you to copy the abilities. Itadori: Flip a coin. If heads, you get shrine; you start with only cleave, and have to gain EXP to level up. You gain dismantle, then furnace, then domain expansion malevolent shrine. It takes longer to level up than any other technique. If tails, you get cursed womb painting. You have blood manipulation and you can turn your CE into blood, and you can have a special property to your blood. Other (cursed spirit/shikigami) : You can either be a cursed spirit or a shikigami. If cursed spirit, you are one that has been captured somehow and tamed by the party members. Work it into the story. One player has to have cursed spirit manipulation. If you dont want to go through the trouble, feel free to spin again. If shikigami, someone in the party is your Sorcerer. Instead of an innate technique, you get 2 special abilities of your choosing. Other (Minor Clan): 2 innates. Be creative. Other (Independent Sorcerer): 2 innates. Be creative. Other (Non-Sorcerer Family): 2 innates. Be creative. Other ( reincarnated sorcerer ): flip a coin. If heads, pick one ability from a reincarnated sorcerer from the Manga or anime except for takaba's . If tails, you get takabas technique with his draw back. The player can not be aware that this is their ability. Heavenly restriction ( body ). You have 0 cursed energy, which affects all sorcerers perception stat. It brings it down by 2. You can not see cursed spirits, but you can feel their presence with your enhanced body. You start with elevated damage, health, and speed/movement. You can master a cursed weapon and gain more power. A few could be presented by the DM through the story. Heavenly restriction ( cursed energy ): You have largely elevated CE levels determined by the DM ( make it fair ), but you have no limbs. You can progress through the story by getting robotic or prosthetic limbs to replace your missing ones. Until you have all limbs replaced, you take 2x damage from all attacks.